This other link to a different forum has the same information but slightly more detail. But I'm less worried about that because I'm sure that's already been in use, or something of the equivalent, in order to edit the. NET Reflector, I used a free alternative called ILSpy (), which seems to work fine and will get the job done so long as we get some code extracted out of the. unit圓d files from the AssetBundles folder gives me back nothing of use as far as I can tell. Additionally, putting in any one (at least I believe so, I didn't try every single one) of the. I have no idea really how to use that Unity 3D Obfuscator though- it seems like it's encrypting the files when I run the Atmosphir.exe through rather than extracting anything of use out. The last post on that is the most interesting to me. although I'm guessing it's just for a simple project that uses literally one. Most sources seem to say it's near impossible to do it, but there was this one topic that claims it should be possible. My personal results are mostly unsuccessful, but there is "some" hope as far as I can tell.įirst I went to look up if it was possible to decompile the. I had a couple hours to kill tonight and was thinking about Atmosphir again, so I looked into decompiling the assets since no one has been able to do it thus far.
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